MemeticBox includes a built-in voxel editor that allows players to construct custom props, spawn unique objects, and tweak physics attributes directly inside sandbox maps. Developer Corvium Games built the editor into the Windows release to let users generate original voxel models alongside the game's destructible environments.

How to Access the Voxel Editor

Players can access voxel editing tools through two distinct methods depending on whether they want to build standalone models or adjust assets in real time:

  1. Main Menu Access: Select the voxel editor option directly from the primary start screen to build and shape new props before loading into a stage.
  2. In-Game Sandbox Shortcut: Load into sandbox mode on any map (such as Demolition or Procedural Forest) and press F2 on the keyboard to bring up the runtime editor window.

In pre-release test builds, portions of the editor menu text appeared in Spanish. The interface displays an active object box along with numerical sliders to modify how the model behaves when placed in the world.

Editable Physics Settings

When accessing the editor interface inside sandbox mode with F2, players can alter specific physical parameters before testing their objects against weapons, ragdolls, or vehicles.

ParameterObserved In-Game Effect
MassIncreases or decreases object weight, dictating how far it flies when struck by melee weapons or explosions
BouncinessAdjusts surface elasticity, causing the object to rebound off floors and walls upon impact
FrictionModifies surface resistance, determining how easily the prop slides across terrain

Adjusting these values drastically alters gameplay interactions. In recorded preview sessions, setting extreme bounciness and striking the modified object with a baseball bat propelled the prop into the skybox.

Building and Spawning Custom Props

The main menu voxel editor functions as an asset creation suite for user-made items:

  • Prop Creation: Players can place individual voxels to sculpt original items, weapons, or barricades.
  • Sandbox Spawning: Once built, created voxel models can be transferred into sandbox sessions and subjected to the game's full physics engine.
  • Structural Damage: Like default map structures, custom voxel items respond to bullet holes, bladed weapons, fire, and explosive blasts block by block.

MemeticBox also features an in-game map editor accessible from sandbox mode. This tool lets players place structural rooms and obstacles on empty grids, followed immediately by live playtesting with weapons and ragdoll spawners.

Community Sharing and Planned Features

Official Steam documentation from Corvium Games states that player-created voxel models will gain expanded community integration during the game's Early Access cycle.

Planned updates include:

  • Steam Workshop and custom model sharing support, enabling creators to upload and download custom props.
  • Expanded God mode trap tools and interactive modifiers to integrate with custom-built assets.
  • Ongoing physics optimization for dense voxel models and real-time dismemberment.

Frequently Asked Questions

Can you test custom voxel props immediately?

Yes. Spawning an object through the F2 sandbox editor or placing a structure through the map builder allows immediate testing without returning to the title screen.

Does MemeticBox support custom voxel sharing at launch?

Official developer notes confirm that sharing player-made voxel models is planned as an Early Access milestone rather than an immediate Day 1 feature.

Can custom voxel objects catch fire?

Yes. Custom objects behave like standard environmental props, meaning flamethrowers and Molotov cocktails will ignite flammable voxel blocks until rain or physical damage destroys them.